This is for all you designers working on facebook apps and UI flows that involve going through facebook.

get it here: Free Full Layered Facebook GUI PSD Kit
In this post we release a free Facebook GUI PSD Kit, designed by SurgeWorks and released for Smashing Magazine and its readers. The main idea behind the kit is to speed up the prototyping of Facebook application UIs and Facebook fan pages, thus sparing you from drawing all the comps and letting you customize all the texts, buttons and data as you need. As usual, the kit is free to use in all projects, without any restrictions.
Nice short explanation of why tabs placed above controls like the address bar works better from a design perspective. The new layout used in chrome, IE, and now the new Firefox 4 beta improves the interface according to several basic design principles, proximity, error prevention, simplicity, context and grouping.
Firefox 4 Beta: Tabs on Top Are Better
Happy Cog talks about their work redesigning zappos.com
Initially, Happy Cog was brought in to assist in a comprehensive “re-skin” effort. As we began digging, several challenges were easy to diagnose. The old site lacked a core defining visual style that felt purposeful. Individual elements didn’t necessarily contribute to a collective, consistent visual language. Many content modules had an aesthetic all their own. Page spacing and layout structures often felt forced together and disjointed. The unique Zappos.com tone of the site copy was evident in some places and absent from others. Some copy made customers laugh, smile, or feel inspired while the text in other sections felt rigid and instructional. Typographic choices were often at odds with the design, and felt like styling afterthoughts. Copy and navigation were shoehorned into valuable pixels of whitespace. The parts didn’t add up to a coherent experience.
After our initial exploration, we determined that a re-skin was only part of the solution. The Zappos.com web team needed something different. They didn’t just want a bunch of newly designed pages, they needed a design system. We set out on a mission to create a system of typographic rules, versatile grids, and flexible modules that would enable their internal teams to better react to the ever-changing e-commerce landscape.
Happy Cog via ThinkVitamin
Debunking the Myths of Remote Usability Studies
Success in a diverse global marketplace increasingly demands that companies engage customers from diverse global backgrounds in both discussions and usability studies. However, funding for user research travel is becoming more limited, and the availability of local users who meet the need for diversity is often insufficient. Therefore, UX professionals have started using remote usability testing methods to gather adequate user feedback.
6 myths about remote usability studies. Pretty interesting reading for anyone interested in exploring that option.
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It’s hard to imagine a part of an electronic device which is more removed from and esoteric to the end user than the processor chip. However, even Intel, a company that designs and manufactures chips, is interested in creating experiences. They’ve invested substantially in exploring the human aspects of what their technology can enable.
Because Intel isn’t an OEM customer, a fabless shop, or a foundry, it ends up having to be all three at once if it wants to play the SoC game. That’s one place where the ethnographers come in.
The ethnographers essentially stand in for OEM devicemakers, in that they provide Intel with market-oriented input into the kinds of products that the company should be designing SoCs for. In other words, the user experience researchers can function as substitute “customers,” so that Intel can iterate its products internally in conversation with a kind of “market.”
How Moore’s Law drove Intel into the arms of anthropologists
on Ars Technica
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I’ve decided to kick off this launch with a controversial blanket statement. I know the idea that you can learn by just jumping in and doing something is popular around the internet but I just don’t buy it. To really learn something requires both theory and practice.
The idea that you can learn something simply by doing it is stupid. If you don’t know what you’re doing and why, you haven’t really learned anything. I think this is part of the problem I have with people who learn to code online. Frequently all they’re doing is looking at code samples. They see them, they don’t read the explanations (if there even is one), and they use them. Then they think they know how to do whatever it is the code sample is doing. Sure they know the one very specific bit of code. But without understanding why that code works, how can it be applied to other situations? Without knowing how that code works, how can you begin to make informed decisions about what code to use?
Without understanding you’re just a monkey pushing a button.
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Tagged learning
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